A Hanselman Review: Doom 3 vs. FarCry vs. Half-Life 2 vs. Halo 2
Believe it or not, I'm not a big gamer. By 'not a big gamer' I mean, I didn't take a week off work to play GTA: San Andreas as a co-worker did. By 'not a big gamer' I mean, I lost interest with Ninja Gaiden because it was too freaking hard. I've got about 2 hours patience with a game, but I stop when I start to hurt, be it hands, back or head.
That said, you'd think I was a gamer as in the last two months I've picked up Doom 3, FarCry, Half-Life 2, and Halo 2. These games, unquestionably, represent the pinnacle - thus far - of FPS-style gaming. The first three are PC while Halo 2 is on XBox. I'm playing the PC games on a P4-4Ghz with a gig of Ram and an ATI Radeon 9600 Pro.
There's been a million reviews of all these games from AnandTech-type reviews that tell you how much internal processor cache you must have to enjoy these games, to TomsHardware-type reviews that are meant to sell $500 video cards with heat sinks and fans of their own, to 12-year old blogger/reviewers who let you know about the latest mods and cheats so they can embarrass my 30-year old ass on multi-player maps. (You'll be happy to hear that I (and my ego) no longer need to defeat these infidels to feel secure. I just cry tiny tears and leave it at that.)
That said, I wanted to write up what I thought was important about these games, and what drives my opinion and buying decisions around gaming. These categories may be slightly different than the typical review. Or not.
Story
Game | My Thoughts |
---|---|
Doom 3 | While Doom 3 tries harder than it's predecessors, there's little story to speak of. Some crazy stuff happens on Mars and you're a Mars Marine who has to single-handedly kill everyone. There are some interactions with other characters but it's largely as you stumble upon them doing something else, and you can't assist them. They are usually killed as you walk away. The "scripting" feels a little stilted to me. There are a few clever places where the camera backs out of your first-person view into a third person view when you "trigger" an event. Perhaps a monster is making in entrance. Then the camera pushes in to the back of your head and control returns to you to take care of business. It's fairly predictable as you can "feel" when it should happen. |
FarCry | You'll notice a pattern here as "single-handedly" is pretty common in the FPS space. In FarCry, you're on vacation when your wife is kidnapped and you are unwittingly and unwillingly pulled into a terrorist plot to do some crazy stuff. You have to single-handedly kill everyone. Every once in a while, a benefactor in the form of a scientist on the project meets up with you to help out. |
Half-Life 2 | The original Half-Life set a whole new level for story quality and I believe Half-Life 2 is even more extraordinary. There is constant interaction with the NPCs and a real sense of total immersion that I honestly haven't felt since "Bard's Tale." There's many places where you find your self asking "what's the story here? There's something I'm not seeing or being told." That sense of curiosity continues to push you forward through the narrative. It's also worth noting that the realism in the faces and expressions of the characters is truly amazing and really underscores the uniqueness of people. Rather than dozens of carbon copy NPCs, each character is totally unique and could be recognized in a crowd later. "Oh! It's this guy again" happens a lot. Additionally since the "action button" doubles as the pick-stuff-up-and-optionally-throw-it button, there are a number of things you can do to interact with the environment. I'd say that Half-Life 2 has the most interactive world of any game I've played. You can blow up anything, stack objects, throw objects, flip over tables and hide behind them, toss TVs out windows, and break things with your crowbar. I was impressed with the attention to detail yesterday when I broke a window with the crowbar, expecting the whole window to break out, and instead, as it was safety glass, the window shatter, but stayed together, and I had to clear it out with additionally specifically-placed blows. This level of detail means that things in Half-Life 2 work as they should (as they do in the real world) so rather than learning the physics of the Half-Life world, you can use your knowledge of the real world in this artificial one. This increases the overall enjoyment of the game greatly. |
Halo 2 | Halo 2's single player story is even more compelling than the others as there are extensive movie-like cut scenes of some length that explain the context of the larger story. Additionally you will end up playing as more than one character later in the game which deepens your involvement and causes you to wonder who are the good guys and who are the bad guys, and gives the game less of an "us vs. them" narrative and more of a "us vs. them and them vs. three or four other folks." |
Puzzles
Game | My Thoughts |
---|---|
Doom 3 | Most of the puzzles in Doom 3 are pretty stock and fairly lame. Find this key from that guy's body. Open that door. Find this code from this guys personal log. Open that door. Only once (so far) is there a "move this barrel" puzzle and then it's just to throw them in the trash. Mostly it's just shoot folks. There's not a lot of platform jumping, just moving from door to door, ammo cache to ammo cache. The puzzle aspect of killing is limited. Mostly zombies lunge and beasts run at you. There's no puzzle-strategy on how to kill them - circle-strafe, rinse, repeat. Doom 3 has great object physics, but not nearly enough objects available to show it all. When you go to Hell later in the game, it's just red-red-red and there's even less to interact with. |
FarCry | FarCry is also not big on puzzles. There are a number of doors to open and forts to blow up. This is a much more tactical game - the "puzzle" factor is more "how do I kill as many of them before they realize there's just one of me." Sound (your footsteps) and light (your shadow) play a big part as you try to take out entire enclaves with limited ammo. The FarCry enemy AI is also top-notch and the best of the four games. The enemies will call for help, run away, panic, berzerk, hide, sneak and more. This makes you feel like you're fighting another intelligence. The physics model is without par, but none of the puzzles use it. There are a number of single-player downloadable maps that are specifically designed to show off the physics by causing things like chain-reaction blowing up of barrels, but I wish that kind of stuff was in the game more. |
Half-Life 2 | The puzzles in Half-Life 2 are a freakin' blast. Most are physics-based which is great considering that I dig physics, and the physics engine within the game is fantastic. You'll find creative ways to raise water levels, set up ramps, remember that different objects have decidedly different weight, including your own body. There are gravity puzzles, water puzzles, 'how do I get up there' puzzles. Additionally you are, more often than not, presented with more than one way to solve the puzzle, but often only one solution is possible. Afterwards you'll find yourself saying, "oh, I can totally see where I took a wrong turn on that one." |
Halo 2 | Halo 2 is a little weak on puzzles. Again, it's more tactical. Some fights you can bow out of by letting the fighting factions beat themselves up. Each enemy has a weakness or weapon they are the most vulnerable to, so there's a lot of rock-paper-scissors choosing of weapons. Most puzzles involve killing something then finding a button to open a door or move an object. Since your own interaction with the world is the "action" button, and that button can only "do stuff," you can only perform actions that an object is scripted to know. |
Vehicles
The vehicles in FarCry are wide ranging, from a blow-up boat, to a hang-glider, to buggies and jeeps. There are number of times when you have to make smart use of a vehicle or its weaponry to solve a task. FarCry and Halo 2 are just about equal when it comes to coolness of vehicles, but Halo 2 gets the nod for including "jacking" of vehicles.
Game
My Thoughts
Doom 3
No vehicles in the shipped game. Lame. However, just days ago vehicle support was added to the Mod SDK which means total-conversion mods could utilize vehicles soon.
FarCry
Half-Life 2
The "water hazard" sequence in Half-Life 2 is bar-none the most extraordinary experience I've ever had playing a single player FPS. It alone makes the game worth the price. Half-Life's vehicle use is great, and the immense size of the vehicles and beasts that the enemy uses is also awe-inspiring, especially the Striders.
Halo 2
Halo 2 improves on Halo's use of vehicles which was already outstanding. Halo 2 adds the ability to "jack" a vehicle. With good timing you can jump onto an enemy vehicle and yank the driver out, throwing them from the cockpit. You then take over driving and, well, kill them all. There are also some immense non-drivable vehicles that you have to jump on top off from a bridge and destroy from the inside. Also, the vehicle sizes far greatly from tanks to small "ghosts" which dramatically changes the feel of the game during these sequences. The tank sequences are especially powerful and satisfying.
Graphics
Game | My Thoughts |
---|---|
Doom 3 | Touted as the graphics to end all graphics, Doom 3 is pretty snazzy. However, it's dark. Frankly I found myself thinking "are the graphics really all that good or are they justing being smart with shadows." The objects are gorgeous, as are the player models, and the use of light (what light there is) is a amazing. Everything casts a realistic shadow and the reflections and use of glass is amazing. It's just so damn dark. Additionally, the graphics are repetitive. When you've see one lonely Mars base level you've seen them all. OK, I get it. Doesn't the Sun come out on Mars? FYI: I play Doom 3 at 1280x1024x32 with 2x Anti-AliASINg. [Example Image] |
FarCry | I play FarCry at 1600x1200x32 with no Anti-AliASINg and it's amazing. The FarCry environment is largely outside on a tropical island. The organic aspect of the island is well represented with their graphics engine, with the grass and trees standing out particularly well. The use of wind and sound along with swaying grass and foliage is strong in the jungle scenes. However, when you start your way into the caves and start fighting monsters, it gets too dark and too much like Doom 3. Frankly, I played FarCry religiously for days until I got to the dark monster stuff, and just got disinterested. I'd go back and play the game from the start up through, and until, the monster levels. Make sure your resolution is as high as your card will support, it's worth losing a few frames a second to get a glimpse at the incredibly long draw-depth. FarCry boasts a draw-depth (the distances at which objects in the environment aren't rendered anymore) as much as a full kilometer. The levels in FarCry are MASSIVE - as much as 4 kilometers square. The engine really shines when you are at the top of the island with a sniper rifle. The binoculars are a thrill to use to spy on the enemy at long distances. [Example Image] |
Half-Life 2 |
Half-Life 2 blew me away. As much as Doom 3 floored me, Half-Life 2 crushed Doom 3. Argue polygons and detail and lighting and whatever all you want, but when Half-Life 2 renders an entire living city-scape with clotheslines and giant propaganda-filled TV overloading city squares, and waterways filled with floating plastic bottles (that you can interact with) the 10x10 corridors and mazes that Doom 3 has me running around in just can't compete. Additionally the face and character modeling is without par. Half-Life 2 has restored my faith in PC gaming. [Example Image] |
Halo 2 | The Halo graphics engine has been completely re-written between Halo 1 and Halo 2. It appears to be a progressive rendering image that drops textures and polygon count when frame rate might suffer. For example, when a level loads, it loads immediately, but you can see far-away textures load last and cover over low-res images and low polygon count buildings. You can still move around during these times, and it rarely lasts more than second, but I thought it was of note. Additionally as you move away from, say a dead body on the ground that is not longer of interest, there is a "popout" (my word) effect as the game dramatically and quickly lowers the polygon count (or swaps the model) for that entity, presumably to open up processing power for more important objects. I personally find this effect distracting and obvious, but no one else I've mentioned it to seems to care. During a slow moment, look at any object and walk slowly towards it and then away from it as far as you can. You'll be able to count at least THREE, possibly FOUR separate models or "steps" that the object will go through. Again, I'm assuming that since the XBox is nearly three-year-old technology running an NVidia nForce derived card that this software technique opened up processing headroom for normal mapping. To be clear, the graphics in Halo 2 are the greatest graphics I've ever seen from a console, and certainly make standard TV shine. (Halo 2 also shines at 480p on a HDTV but 480 horizontal lines is the max, and equivalent to 640x480 or 720x480 resolution) However, it can't compete with a 19" LCD at 1600x1200 running Half-Life 2. [Example Image] |
Level Design
Game
My Thoughts
Doom 3
I found the level design in Doom 3 to be fairly pedestrian. I mean pedestrian in both meanings. It's combines the excitement (not) of overly-symmetrical design with the thrill (not) of constantly being on-foot, not to mention having to back-track to retrieve keys and widgets you may have missed. The levels tend to be named Alpha Lab 1, which isn't a bad name until you've been playing for hours and the next level is Alpha Lab 7. OK, I get it. Can I get to the freakin' Beta lab? Ah, steel walls with no lights. We've made it to Mars, but didn't bring backup batteries? Flares? A friggin' glowstick? But, I digress. Every once in a while you get to leave the lab for the Martian landscape, but you consistently don't bring an air pack or helmet so you only get to enjoy the scenery for 20 seconds before your brain explodes. You have to run as fast as you can to the other airlock. Again, we knew we were coming to Mars. Perhaps a breezeway would have been a nice architectural touch? Just a though.
FarCry
Levels in FarCry are many and varied. The game is huge, and while most of it happens on a remote tropical island, the design makes good use of caves, mountain trails, forts, underwater and boat approaches, as well as the best level that includes a giant abandoned tanker (I thought this level was reminiscent of The Goonies. Go figure.) culminating in a huge fire-fight on the top that includes helicopters and guys on turrets. And me with a single Uzi. That was a tough one. As you move deeper there are levels in underground caves, high in the trees (ala Ewok village) and reinforced concrete forts. If it wasn't for those darn monsters, I would have loved it all the way through. I just don't feel the need to put genetically-modified mutant creatures in every single game.
Half-Life 2
That said, Half-Life 2 is all about mutant creatures (from another dimension?) but the Level Design is perfect. You have to think though, when moving around these levels. While the gameplay is pretty linear, there are many back roads and alleys that should be explored, not only get to useful plot points, but to avoid running out of health. There's little backtracking, but when there is, you'll often find different things and people when you return to a previous location. I got nailed a couple of times assuming that I'd cleared an area, when of course, in a realistic simulation, the cops would come to check out the commotion and might be waiting for my return. There is an uncomfortable break in the action as you move from level to level. It presents itself as a mandatory pause with a -loading- sign. After 20 seconds the game continues. I wish they'd have been loading these levels in a background thread as Halo 2 does. Otherwise, Half-Life 2 is the closest thing I've experienced to total immersion in a game. You are truly "playing a movie." I feel that the total lack of cut-scenes increases this sense of immersion. Instead the scripted encounters take the place of cut-scenes and you always have control over your character's movement.
Halo 2
Halo 2 level design is, as usual, stunning. It's a little two symmetrical and repetitive, IMHO, when you encounter the Covenant and enter their domain. However, the early city levels are massive. Another important note about levels - in Halo 2 there isn't the sense of a distinct "level," as there are "scenes." There is no loading pause to speak of as you move from location to location. You'd think at this level of the development of games as a media, the publishers would realize that we don't like waiting for levels to load. If you know the game is linear, then you know what the next level is. For Pete's sake, preload it as I'm moving towards it! It's not like I'm moving towards another level. Halo 2 takes this Common Sense to heart and gives you a completely seamless experience.
Multiplayer
Game | My Thoughts |
---|---|
Doom 3 | Doom 3 only supports up to 4 players at a time to play multiplayer. In my mind, this is hardly multiplayer. If I want to play an FPS with strangers, I'd rather it be a free-for-all 16 player war than just 3 other schleps. There are hacks and mods to allow for more players, but this was a surprising message for ID to be sending the public about their flagship product. Doom 3 is clearly meant to be a single player game. |
FarCry | FarCry has a very active multiplayer map community and there are literally scores of maps available. The interface is slightly less friendly than Counter-Strike, and certainly not as flexible as Halo 2, but still a strong multi-player contender, and the winner for massively-sized maps. |
Half-Life 2 | Half-Life 2 is officially a single player game. It does ship with multiplayer maps, but as has been the tradition since Counter-Strike (a total conversion Half-Life 1 mod), the engine is meant to be reused for multiplayer. That said, when you buy Half-Life 2 via Steam, you get the full version of Counter-Strike: Source, which is newer port of the anti-terrorist classic Counter-Strike using the new "Source" Graphics Engine used in Half-Life 2. This game is a blast and includes lots of maps, weapons and VoIP trash talking. |
Halo 2 | Halo 2 along with XBox Live redefines ease-of-use with its multiplayer. There are Parties, Clans, Rumbles, Giant Fights, Little Fights and in-between. You can use any of their dozen included game variants with complete control over allowed weapons, rules, etc. You can also create named-variants of your own games. Every single game played is stored and can be accessed via Bungie.Net or RSS Feeds. Additionally, everyone who has XBox Live has an XBox Communicator Microphone and broadband (required) so the sense of multi-player community is heightened by both proximity-based communication (whoever is nearby can hear you) and push-to-talk walkie-talkie communication (press a button and talk through your helmet to your team). The XBox has really improved multiplayer gaming with the inclusion of microphones in a way that is possible, but still a hassle, on the PC. |
Patch-ability/Maintain-ability
Game | My Thoughts |
---|---|
Doom 3 | There's an Update button within Doom 3, but it didn't tell me I needed to update even though an update was clearly available not sure what's up with that. Additionally, when I did update, the new update wouldn't allow me to use my own save games from where they were saved. Instead I had to start that level over from the beginning. I'm sure there was a technical reason why this had to happen, but it was LAME. |
FarCry | FarCry has had some patching troubles with an abortive attempt at a Patch version 1.2 that was yanked the following day (not after I and many others installed it.) Version 1.3 took months to be released. There's no patch notification service so I have to poll for patches, and they are installed via InstallShield. Fairly typical, certainly not revolutionary, and one of the lame things about PC gaming. I also had to start a level over due to file version incompatibilities. |
Half-Life 2 | Half-Life 2 uses a unique game-delivery system called Steam. I payed $70 and received not only Half-Life 2, but also the original Half-Life, Counter Strike:Source, and 10 additional games like Day Of Defeat and Team Fortress. All delivered over Steam. I can even play them on my laptop just by installing Steam and logging in. All the patches are automatically installed on startup. Some folks complain that you have to be online to get your purchase authenticated, but that hasn't been a problem for me, and I was totally impressed as the multi-gigabyte Half-Life 2 purchase was slowly pre-loaded onto my machine weeks before the game was released. The entire purchase and experience was online. No box, no problems. I was throughly impressed with the process. Steam also checks the version of your Video Card Driver and points you to the correct download page to get the latest version. Why doesn't Windows Update open their API to do that for the OEMs? |
Halo 2 | Surprisingly patching XBox Live is not a seamless as Half-Life 2/Steam. With Steam, you don't have to do a single thing. With the XBox you are informed there is a required updated and have to press one button. Considering that I don't have a choice, why not just install it silently? That said, every update experience (what few there are) I've had with the Xbox has been butter. You just hit "A" and get on with it. One of the nice things about Console Gaming, but as has been proven with Steam, a good experience is equally possible with the PC. |
Conclusion
Hanselman Rank |
Game | My Thoughts |
---|---|---|
1 | Half-Life 2 | Great graphics, great puzzles, great story, great feel, great experience. Steam rocks with auto-updates and patching. My favorite and the ultimate FPS PC game so far. |
2 | Halo 2 | Unparalleled totally seamless multiplayer with up to 16 folks trash talking simultaneously, a dozen variations, best graphics on a console, no patching, no worries, downloadable levels and unbelievable statistical database. |
3 | FarCry | If you want to fight on a tropical island with hundreds of terrorists, this is a winner. Also has easy multiplayer with massive maps and dozens more to download. Also the total-conversion mod community is large and we will likely see the next big mod come from this group for this game. |
4 | Doom 3 | Only 4 players in multiplayer? Oy. Too dark, too scary, a real disappointment. Amazing sound, truly, but otherwise I just don't have the patience or stomach for the repetition. |
About Scott
Scott Hanselman is a former professor, former Chief Architect in finance, now speaker, consultant, father, diabetic, and Microsoft employee. He is a failed stand-up comic, a cornrower, and a book author.
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Michael: Think of draw depth as the "z-coord" (or range) of resolution. It's lovely that I can have 1600x1200, but not useful if they choose only to render out 30 or 40 meters (like Doom3). The fact that I can see far away (draw depth) and in clarity (resolution) makes seeing snipers in FarCry a half a klick away very satisfying. If I was running 800x600 and getting sniped it'd be difficult to see the enemy at that resolution. Additionally with short draw depth I would never see him rendered.
HL2 is amazing. Did you know the vehicles have physical charateristics like mass, CG, horsepower, torque, etc? The mods on the Source engine are going to be a lot of fun. I was also very, very impressed with the AI in the game - it's leaps and bounds more advanced than HL1 was in that regard.
I don't see how your Doom 3 commnets could be judged unprofessional or unfair. Just honest and one guy's opinion. Of course, someone who loves Doom 3 might take exception. :)
The only downside to HL2 would be the "audio stuttering" bug (http://www.blep.net/hl2stutter/) which makes the whole experience less satisfying than it should be. I just hope Valve get a Steam patch out soon !
HL2 is quite good, but it doesn't even begin to have areas as large as FarCry does. I still feel like I'm in a "LEVEL" rather than a place.
Personally, unless you're a hardcore multiplayer junkie, I'd put FarCry above Halo2 and possibly even HL2.
I found Halo2 very disappointing in single player. Incredibly weak ending, if you can even call it that. Constantly switching between master chief and stupid aliens that I've been shooting at for half the game felt more like "gee, what do we do now" game developer filler than actual gameplay choices. Basically Master Chief rules. If I wanted aliens, I'd kill 'em. ;)
Halo 2 had a fun single player, it was a phenominal game, the plot still has me thirsting for me, but it pales in comparison to the genious that is half-life 2,
Half-life 2 is such an awsome game, valve should get an award for their impecable ability to set the atmosphere
the game itself is huge, i have 663 saves, over 1300 files in my save folder making it 2.38 gig, thats just the save folder lol, I pity those with small hardrives, i have well over 100gig free
on my Duel 3.2Ghz
2046MB RAM
256mb GeForce FX 5950 Ultra (alien ware edition)
(note i got the computer on Christmas last year, its almost a year old, damn good for when i got it, damn good now lol)
Basicaly Half-life runs awsome, (the stuttering didn't bother me, i just thought it was cause i had so many saves, i later found out it was just a bug, and you can only see like 100 saves on your load menu lol, so you have to manualy remove some from the folder)
The game looked amazing, wow, i loved it, WHERE ARE THE GIBS lol, i was surprized, not upset, that you couldn't gib anything anymore (cutting zombies in half doesn't count lol)
Far Cry was fun, so was doom, though in the future when were colonizing mars, dont you think we'd have enough technology to tape the flashlight to your gun??? I know its a tough procedure, but its fucking anoying switching back and forth, and due to the lighting you NEED TO!
Halo 2 is awsome, halo rocks my socks in multiplayer, kicks CS (I use to play CS for days back in the day, still think halo's multiplayer is better, more stuff thats fun and competative)
but nothing compares to half-life 2's single player, worth every penny......
I agree, its Half-life2, then halo, idk, doom 3 might beat farcry, but i'll stick with the top two choices, they kick ass
PS: Natural Selection mod kicks CS's ass!!! I've played it forever go dl it, or look at screen shots!!
Did Valve pay you to write this review?
There was no detailed comparison of the AI, possibly the most important part of any game. HL2s AI is so damn terrible, i could take soldiers out with a crowbar most times. (to make this a question i say why? )
Why only a passing reference to Linearity, which is another important part of the gameplay? Half life 2 is terribly linear. perhaps, strangely enough, even more so than Half Life the original.
I do not think either the physics engine or the interactivity or the graphics added much to the game, because some things much more basic are missing. The replayability is almost 0. I hope they do better with HL3.
But i think that you were biased in reference to Doom 3.
In Doom 3 the graphics are pretty dark, agree, but "heat" effect of the light on a pipe trowing flames, or the refraction of the image in a glass, are pretty impressive.
The sound is awesome, the screams, the subliminal voices, all make a terrible creepy environment (as today, doom3 is THE scariest game i ever played)
I haven't played Halo 2 or Far Cry, but i will give them a shot. (I played Halo 1, and, at least for me, was pretty boring, repeating the same enemies, weapons, and, in some case, levels over and over again)
There is no category made for sound & background music or ambient. All the categories are formed on the basis of what half-life 2 has to offer. This is unfair.
Half-Life2 has a good game engine & I think that it has not been utilized to its fullest unlike HL1. The gameplay is too linear, rendering the interactive physics & advanced AI totally useless. The game does not provide any excitement, every twist in the story tries to bring the element of surpise but it fails to deliver it, though. It is also the fact that Doom 3 ruins alomst everything with the monster-in-the-closet thing, small & dark indoor corridors and some very basic AI, but it shines a lot on the graphics & the sound front. Doom 3, being boring in the first half, speed ups in the second half. Only the thing is, you need to play till the end of it to believe me. The game's pace in 2nd half even surpasses HL2, making it more enjoyable.
Morever, although steam is good way for receiving updates,it sucks pretty bad. You got to see people's reactions about it. It seems like this guy is either a die hard HL2 fan or is getting paid by Valve to right this review.
Doom 3 is scary game & has what it needs to be scary, so you just cant go and compare it with HL2 in a way the guy has done above. Having said all that, IMHO, both the games, do not have any replayability due to their linearity. Developers of the games seem to be deviating from their original ideas by making their games too dumb to reach the masses. This needs to be changed. Hopefully, games like Stalker & Duke Nukem Forever will change this picture.
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